Answers are grounded in this paper and cite their sources.
The convergence between video games and monetized betting constitutes a risk factor for adolescents and young adults, given their specific cognitive vulnera-bilities. To synthesize empirical evidence on exposure to gaming-gambling convergence and its association with emotional regulation and impulsivity in this population. Through a systematic review (PRISMA 2020), searches were conducted in Scopus, Web of Science, APA PsycINFO, and SciELO. After applying PECO criteria and assessing bias with the JBI tool, four cross-sectional studies were in-cluded and analyzed using a quantitative narrative synthesis (SWiM). The protocol was registered in OSF. Simulated gambling and microtransactions are associ-ated with gaming disorder (Odds Ratios: 1.98 to 4.55), while acquiring loot boxes exac-erbates problem gambling severity (OR = 4.40). This digital immersion is linked to maladaptive emotional strategies and high impulsivity, interacting concurrently with prior deficits in inhibitory control. These digital environments are em-pirically associated with affective alterations and greater youth impulsivity, primarily affecting subgroups with pre-existing vulnerabilities, highlighting the urgency for reg-ulatory frameworks and targeted interventions.
No takes yet. Share an insight, caveat, or question.
Pazmiño et al. (2026) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: