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This article examines the methodology of using didactic games to enhance English vocabulary among primary school pupils. It focuses on the pedagogical value of game-based learning in introducing, practising, consolidating, and recalling new lexical items. Particular attention is given to the age-related characteristics of young learners, their motivation, memory, attention, and active participation in the learning process. The study draws on the analysis of scientific and methodological literature, comparative analysis, and the generalisation of pedagogical approaches to vocabulary instruction. Different types of didactic games, including matching games, word-picture association activities, guessing games, memory games, and role-play activities, are considered in relation to their educational potential. The article also outlines methodological principles for selecting and organising vocabulary games in accordance with lesson objectives and pupils’ language proficiency. It concludes that purposeful integration of didactic games can create meaningful opportunities for vocabulary development and communicative practice.
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qizi et al. (2026) studied this question.
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