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Adolescent health monitoring at SMA Al Azhary Cianjur remains passive, with the "Rapor Kesehatanku" (Health Report Card) underutilized due to low health literacy. This activity aimed to improve self-screening capacity using educational game media. The intervention, conducted on June 29, 2026, included BMI training, red flag identification, and referral simulation. Evaluations showed significant improvements in cognitive scores (from a mean of 61.09 to 72.62) and affective attitudes (from a mean of 56.44 to 60.69). Students successfully transitioned into active agents of early detection, revitalizing "Rapor Kesehatanku" into a functional monitoring tool. Educational games proved effective as a pre-conditioning strategy to establish a responsive and integrated school health ecosystem.
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Wahyuningsih et al. (2026) studied this question.
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