Research develops local game technology for physical education classes, showing improved motivation among students.
The article considers and specifies a variant of the introductory preparatory part of the lesson in the discipline of «Elective disciplines in physical culture and sports», provided for by the federal educational standards of higher education, and based on the use of local game technology developed by the authors. The analysis of academic and methodological literature on the organization of physical education in universities allowed us to conclude that with sufficient development of theoretical and practical tools, there is no specification of individual components, in particular, game forms of the introductory and preparatory part of the lesson. The purpose of our research is to a develop local game technology and its practical implementation in the content of the introductory and preparatory part of the lesson. The study took place in two stages on the basis of three higher educational institutions in the city of Irkutsk. The game orientation of the organization of the introductory and preparatory part of the lesson based on a local technology was focused on solving functional, motor and emotional tasks. To solve each of them, technological tools were selected, specific organizational and methodological requirements were formulated in the form of recommendations, and presented in the content of the authors’ textbook. According to the results of the approbation of the local gaming technology proposed by the authors, the level of motivation for physical education among students of three universities in Irkutsk showed a statistically significant positive trend of 5,786<0.01.
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Kuzekevich et al. (2025) studied this question.
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