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Classroom Action Research improves student engagement in social studies, suggesting effective use of game media.
This study investigates the effectiveness of using educational game media based on the Monopoly format to enhance student engagement in Social Studies. The research was conducted with fourteen sixth-grade students from an elementary school in North Sumatra. Employing a Classroom Action Research (CAR) design based on the Kemmis and McTaggart model, the study followed four key phases: planning, action, observation, and reflection. Data were collected through student engagement questionnaires administered before and after the implementation. Findings demonstrated a significant increase in the average engagement score from 1.87 to 2.99. Additionally, the post-intervention data revealed that the majority of students transitioned into the "active" and "more active" categories, indicating a substantial improvement in classroom participation. The results affirm that Monopoly-based educational game media can be a practical and innovative tool to foster higher levels of student involvement in learning activities.
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Lubis et al. (2025) studied this question.
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