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September 26, 2025Proceedings of the 2nd International Conference on Social Science (ICSS)Open Access

Improving Emotional Regulation in Individuals with ASD through Serious Games: A Narrative Systematic Review

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Authors

KDKartika DewiDiponegoro UniversityMFMaulidina Nurul FadilaKPKamilah Nariswari PasaribuDiponegoro University

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Implication

Narrative systematic review reveals serious games improve social skills and emotional regulation in individuals with ASD, suggesting tailored interventions are crucial.

Key Points

  • Serious games significantly improve emotional regulation in individuals with ASD, enhancing their social capabilities and interaction.
  • The systematic review identified nineteen studies focused on serious games as interventions for developing social skills in ASD published between 2016 and 2024.
  • Evidence indicates that serious games promote better emotion recognition and create supportive learning environments tailored for unique ASD needs.
  • While serious games show promise, further exploration is necessary to adapt interventions specifically to enhance outcomes for individuals with ASD.

Cite This Study

Dewi et al. (2025) studied this question.

synapsesocial.com/papers/68d6c68eb1249cec298b30d3https://doi.org/10.59188/icss.v4i1.248
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Impact of a serious games-based adaptive learning environment on developing communication skills and motivation among autistic children2025 · 7 citations
  2. 2Rehabilitation therapy for children with autism based on interactive VR-motion serious game intervention: a randomized-controlled trial2025 · 22 citations
  3. 3Designing AI-Enabled Games to Support Social-Emotional Learning for Children with Autism Spectrum Disorders2024 · 4 citations
  4. 4Gamification: the increase in designing and testing prototypes, and a promising start for games improving social-based skills in students with Autism Spectrum Disorder2026
  5. 5A REVIEW OF GAMIFICATION FRAMEWORK APPROACH FOR CHILDREN WITH AUTISM SPECTRUM DISORDER (ASD) TO IMPROVE INTERACTION SKILL2025