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July 26, 2026Evidence-Based Communication Assessment and Intervention

Gamification: the increase in designing and testing prototypes, and a promising start for games improving social-based skills in students with Autism Spectrum Disorder

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Authors

NINataly I. Innamorato

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Overview

Systematic review analyzes gamified environments improving social skills in students with autism, suggesting effective educational tools.

Key Points

  • The research aims to review the effectiveness of gamified interventions in enhancing learning for students with Autism Spectrum Disorder.
  • Systematic review of literature on gamified environments and serious games.
  • Focused on prototypes designed to improve social skills in students with autism.
  • Identified effective gamified strategies that support social skills development.
  • Showed promising outcomes in prototypes tested for autism learning environments.

Cite This Study

Nataly I. Innamorato (2026) studied this question.

synapsesocial.com/papers/6a65a76fd3aea3239cd7841ahttps://doi.org/10.1080/17489539.2026.2700725
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