Adjectives offer vital spice to our phrases. They help to make sentences more intelligible and communicate the various characteristics of an object or person. Therefore, this study aims to improve the adjective acquisition in children and addresses the critical intersections of educational games, and Year 6 pupils' cognitive growth in Malaysia. The objective of this research is to help pupils understand adjectives, improve their capacity to compose sentences with adjectives and promote metacognition through gameplay. Four common concerns were discovered among these pupils: low vocabulary, a lack of contextual understanding in adjective learning, challenges with creativity, and insufficient writing practice. To address these issues, the study uses the ADDIE model (1970) to create a game card. Phases of analysis, design, development, implementation, and assessment are all included in this methodical process. The game card is made to make learning adjectives fun and effective, providing a comprehensive method of vocabulary enrichment and promoting cognitive growth. The study concludes with a test run among 20 Year 6 pupils from a primary school in Putrajaya. The findings will provide important insights into tackling adjective acquisition issues in Year 6 pupils, as well as a novel approach to language learning and cognitive development.
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Ibrahim et al. (2024) studied this question.
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