The paper presents a theoretical model for the perception of linguistic and literary knowledge by means of game activity. Students are directed to follow a plot that describes the adventures of their peers engaged in solving detective mysteries. Each task is a kind of test of their thought and encourages them to work in a team, to carry out investigative activities. It is concluded that fun game and game-like forms of work are preferred by young students because they break the monotony of the learning process and cause positive emotions during their implementation. This requires teachers to rethink their attitude to pedagogical heuristics, to decide which of its components and in what combinatorics to apply in their direct work in order to provoke interest and love for knowledge.
No takes yet. Share an insight, caveat, or question.
Margarita Terzieva (2024) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: