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April 4, 2024

Evaluating the Effectiveness of Gamification in Improving User Experience in E-Commerce Platforms in Sri Lanka

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CFChirath Sanjitha FonsekaJWJanaka WijayanayakeUniversity of KelaniyaCKChamindu Karunarathna

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Cite This Study

Fonseka et al. (2024) studied this question.

synapsesocial.com/papers/68e7079eb6db643587681d4bhttps://doi.org/10.1109/scse61872.2024.10550478
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Also Consider

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  4. 4The Impact of Gamification on Slovenian Consumers’ Online Shopping2024 · 2 citations
  5. 5Enhancing the Effects of E-Learning Based on Experiential Factors in Gamification's Challenge, Achievement, and Reward2024