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October 9, 2025Siber International Journal of Education Technology (SIJET)

Implementation of Digital Learning Media Based on Wordwall Educational Games on Learning Interest, Student Engagement, and Learning Outcomes in Science Subjects

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Authors

NQNabila QotrunadaJambi University

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Overview

Quasi-experimental design improved learning interest and engagement in fifth graders, highlighting effective digital media usage.

Key Points

  • Significant improvements in learning interest, engagement, and outcomes were observed with Wordwall media.
  • Students using Wordwall experienced better participation rates and enjoyment compared to conventional methods.
  • The research involved fifth graders and employed a non-equivalent control group design for accuracy.
  • Using interactive educational games like Wordwall can foster active learning and improve science education.

Cite This Study

Nabila Qotrunada (2025) studied this question.

synapsesocial.com/papers/68e8439a9989581a2fd4e006https://doi.org/10.38035/sijet.v3i2.293
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Also Consider

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  1. 1The effect of wordwall educational game-based learning media on interest in learning natural sciences2023 · 4 citations
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  4. 4The Effectiveness of Wordwall-Integrated Game-Based Learning on Elementary School Students' Science and Social Studies (IPAS) Learning Outcomes2026
  5. 5Gamification-Based Learning Design with Wordwall to Improve Learning Activities and Learning Outcomes2025