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October 20, 2025European Conference on e-LearningOpen Access

Virtual Reality Experience for Digital Literacy: Identifying Extremist Symbolism in Social Media

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Authors

GMGerrit MeixnerHeilbronn UniversityMSM. SchwarzHeilbronn UniversityFUFahimah UlfatUniversity of Münster

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Implication

Mixed-methods analysis shows how a VR tool improves engagement and usability for identifying extremist symbolism online.

Key Points

  • The VR application demonstrated a high usability rating with an average System Usability Scale score of 80.17.
  • A strong correlation was found between user engagement and the perceived control of hand-tracking, with r = 0.898.
  • Qualitative feedback highlighted the need for intuitive interactions, clear guidance, and gesture precision for effective learning.
  • The study suggests that improving voice quality in VR may mitigate motion sickness and enhance user experience.

Cite This Study

Meixner et al. (2025) studied this question.

synapsesocial.com/papers/68f5a78aab63786de5b45da9https://doi.org/10.34190/ecel.24.1.4194
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