Demonstrates improved visual function in children with ADHD through VR gamification, suggesting potential benefits.
This is the first study to utilize VR gamification as a training method for children with ADHD. While improvements in NPC and orthophoria were observed, other aspects of visual function remained largely unchanged. Further research is warranted to explore the long-term effects of this novel intervention.
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Kuo et al. (2026) studied this question.
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