Key result
Systematic review categorizes video game biofeedback methods across ECG, EEG, and multi-modal approaches.
Why the study?
Biofeedback interaction has grown with affordable sensors and accessible game tools, but a systematic synthesis of its use for entertainment video games was needed.
Systematic Review
This systematic review summarizes the use of biofeedback methods in entertainment video games from 2008 to 2020.
Answers are grounded in this paper and cite their sources.
Enables standardized biofeedback game design for clinicians; extends prior classifications across EEG, ECG, and multi-modal techniques to 2020.
The area of biofeedback interaction has grown over recent years, thanks to the release of more affordable and reliable sensor technology, and the accessibility offered by modern game development tools. This article presents a systematic literature review focusing on how different biofeedback interaction methods have been used for entertainment purposes in video games, between 2008 and 2020. It divides previous contributions in terms of a proposed interaction classification criteria and five different biofeedback methods (with a sixth category combining them): electroencephalography, electrocardiography, eye tracking, electrodermal activity, electromyography, and multi-modal interaction. The review describes the properties, sensor technologies, and the type of data gathered for every included biofeedback method, and presents their respective interaction techniques. It summarizes a set of opportunities and challenges for each included method, based on the results from previous work, and discusses these findings. It also analyzes how these interaction techniques are distributed between different common game genres. The review is beneficial for people interested in biofeedback methods and their potential use for novel interaction techniques in future video games.
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Navarro et al. (2021) conducted a systematic review in Entertainment video games. Biofeedback interaction methods was evaluated. A systematic review of biofeedback methods in video games between 2008 and 2020 categorized interaction techniques across EEG, ECG, eye tracking, EDA, EMG, and multi-modal approaches.
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