Why the study?
Does biofeedback delivered through subtle changes in commercial videogame gameplay promote deep breathing compared to graphic overlay biofeedback or no biofeedback?
Population
Players participating in a case study for teaching stress self-regulation via an immersive car racing game
Comparison
Biofeedback training using a crossover gaming… vs Alternative biofeedback using a graphic overlay…
Design
Other
Authors
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Game-based biofeedback for stress regulation is feasible in case studies; leaves open clinical efficacy pending controlled trials.
Does biofeedback delivered through subtle changes in commercial videogame gameplay promote deep breathing compared to graphic overlay biofeedback or no biofeedback?
Low-cost biofeedback interventions using commercial videogames can effectively promote stress self-regulation through deep breathing.
Wang et al. (2017) studied this question.
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