Why the study?
It was unclear whether gamification of deep breathing exercises promotes relaxation, skill transfer, and treatment adherence in ambulatory settings.
Does a gamified breath-biofeedback intervention improve adherence, relaxation, and skill transfer compared to interactive paced-breathing in ambulatory participants?
Population
30 participants in ambulatory settings
Comparison
Gamified breath-biofeedback vs interactive paced-breathing treatment
Design
Randomized controlled trial
Follow-up
Three days
Authors
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Gamified biofeedback may improve ambulatory deep-breathing adherence and skill transfer; leaves open durability and broader clinical adoption.
Does a gamified breath-biofeedback intervention improve adherence, relaxation, and skill transfer compared to interactive paced-breathing in ambulatory participants?
Gamified breath-biofeedback using negative reinforcement improves adherence, skill transfer, and relaxation compared to standard paced breathing.
Silva et al. (2024) studied this question.
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