Why the study?
Classic slow-paced breathing training has low retention rates, and no validated mobile gameful breathing training featuring breathing-based biofeedback existed.
Does a mobile gameful breathing training app (Breeze) improve HRV-derived measures compared with baseline and standard breathing training?
Population
16 participants in a pilot study
Comparison
Breeze app vs baseline vs standard breathing training deployed on a smartphone
Design
Within-subject experiment
Key result
The gameful breathing training app Breeze effectively guided users to 6 breaths per minute and significantly increased HRV measures (RMSSD) compared with baseline (P<.001).
Authors
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Gameful smartphone breathing app sustains 6 BPM efficacy and HRV gains; leaves open real-world adherence and scalability in larger trials.
Does a mobile gameful breathing training app (Breeze) improve HRV-derived measures compared with baseline and standard breathing training?
p-value: p=<.001
A gameful breathing training app successfully maintained efficacy in slowing breathing rates and increasing HRV, offering a potentially more engaging alternative to standard breathing apps.
Lukic et al. (2020) studied this question. Breeze (gameful breathing training app) vs. Baseline and standard breathing training was evaluated on Heart rate variability (HRV) measures (RMSSD) (p=<.001). The gameful breathing training app Breeze effectively guided users to 6 breaths per minute and significantly increased HRV measures (RMSSD) compared with baseline (P<.001).
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