Why the study?
Does a gamified HRV biofeedback app improve motivation and training performance in healthy participants?
Population
11 healthy participants (ages 40-67)
Comparison
Android flight game for heart rate variability… vs Comparison between different game modes
Design
Other
Key result
An Android flight game for HRV biofeedback motivated players, though the highest initial training performance was achieved through pure visualization rather than multitasking.
Authors
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May motivate healthy users to HRV training; leaves open adaptive gamification designs for clinical validation.
Does a gamified HRV biofeedback app improve motivation and training performance in healthy participants?
Gamification of HRV biofeedback training can motivate users, but multitasking elements may disrupt initial training performance and should be introduced adaptively.
Wollmann et al. (2016) studied Healthy (n=11). Android flight game for HRV biofeedback vs. Pure visualisation was evaluated on Satisfaction levels, disruptiveness to paced breathing, and training performance. An Android flight game for HRV biofeedback motivated players, though the highest initial training performance was achieved through pure visualization rather than multitasking.
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