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January 1, 2016IEEE AccessOpen Access

An Android flight game for HRV biofeedback motivated players, though the highest initial training performance was achieved through pure visualization rather than multitasking.

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Why the study?

Does a gamified HRV biofeedback app improve motivation and training performance in healthy participants?

Population

11 healthy participants (ages 40-67)

Comparison

Android flight game for heart rate variability… vs Comparison between different game modes

Design

Other

Key result

An Android flight game for HRV biofeedback motivated players, though the highest initial training performance was achieved through pure visualization rather than multitasking.

Authors

TWThomas WollmannFAFarhad AbtahiAEAboozar Eghdam

Discussion

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Member takes

Overview

May motivate healthy users to HRV training; leaves open adaptive gamification designs for clinical validation.

Structured PICO

Does a gamified HRV biofeedback app improve motivation and training performance in healthy participants?

P
Population
11 healthy participants aged 40-67 evaluated an Android flight game for HRV biofeedback training in a controlled setting.
I
Intervention
Android flight game for heart rate variability (HRV) biofeedback training with three game modes differing in multitasking requirements
C
Comparator
Comparison between different game modes (pure visualisation vs multitasking)
O
Outcome
Satisfaction levels, disruptiveness to paced breathing training, training performance, and motivationpatient reported

Gamification of HRV biofeedback training can motivate users, but multitasking elements may disrupt initial training performance and should be introduced adaptively.

Cite This Study

Wollmann et al. (2016) studied Healthy (n=11). Android flight game for HRV biofeedback vs. Pure visualisation was evaluated on Satisfaction levels, disruptiveness to paced breathing, and training performance. An Android flight game for HRV biofeedback motivated players, though the highest initial training performance was achieved through pure visualization rather than multitasking.

synapsesocial.com/papers/6a7da5aa71280c8641cda72ehttps://doi.org/10.1109/access.2016.2601882
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