Demonstrates effective learning in agri-business management through a simulation game, suggesting improved decision-making among students and managers.
A computer simulation game is used to teach agri-business management to undergraduate students, agri-business managers, and agricultural lenders. A hypothetical farm supply store is used to teach cash flow budgeting, breakeven analysis, and profitability analysis. Evaluations from both undergraduate students and Extension clientele praise the benefits received from active decision-making, competition, and working as a team to facilitate sharing ideas and experiences.
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Freddie L. Barnard (2003) studied this question.
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