Synapse
⌘+K
Synapse
PulseExploreClubsResearchersJournals
Instagram
HomeClubsExplore
May 28, 2010Stroke

Effectiveness of Virtual Reality Using Wii Gaming Technology in Stroke Rehabilitation

View Full Paper
Ask AI
Bookmark
Share

Authors

GSGustavo SaposnikSt. Michael's HospitalRTRobert TeasellWestern UniversityMMMuhammad MamdaniVascular Medicine

Discussion

Loading...

Member takes

Implication

Key Points

Key points are not available for this paper at this time.

Cite This Study

Saposnik et al. (2010) studied this question.

synapsesocial.com/papers/6a1bc26fd54006be995ee826https://doi.org/10.1161/strokeaha.110.584979
View Full Paper
Ask AI
Bookmark
Share

Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Adult Norms for the Box and Block Test of Manual Dexterity1985 · 2,161 citations
  2. 2Photic‐ and Pattern‐induced Seizures: A Review for the Epilepsy Foundation of America Working Group2005 · 436 citations
  3. 3The Necessity and Limitations of Evidence-Based Practice in Stroke Rehabilitation2003 · 50 citations
  4. 4The Canadian Neurological Scale1989 · 462 citations
  5. 5Use of Virtual Reality to Enhance Balance and Ambulation in Chronic Stroke: A Double-Blind, Randomized Controlled Study2009 · 230 citations