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The study aimed to determine gamification's effectiveness in enhancing reading comprehension in grade 4 learners at Aguinaldo Elementary School. The respondents of the study were 49 grade 4 learners. The researchers used qualitative research design through the Phil-IRI pretest and post-test as the main data-gathering tool. Before using gamification, the level of performance was satisfactory as assumed in our hypothesis. Gamification has been proven to have significance in improving reading comprehension. Despite the struggles encountered the research was successfully conducted. The result of the study demonstrated that the reading comprehension of grade 4 learners improved using gamification. It is therefore recommended as a tool to enhance the teaching-learning process in the classroom.
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Doria et al. (2025) studied this question.
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