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The advancement of technology in the education sector is playing a vital role by influencing, creating interest, and dragging the attention among the student community towards their studies. As the present world is running behind the technology, focusing on the online platforms for the teaching and learning process; the education sector will certainly need to adopt new trends and technologies into it to make the students understand the concepts more easily. As the previous researchers have demonstrated the drawbacks of implementation of technology in the education sector such as not promoting the usage of critical, analytical thinking, problem-solving and metacognition; The Augmented Reality (AR) and Virtual Reality (VR) have come into the force to overcome these difficulties. They proved their capability in making the teaching and learning process more active and effective. Implementing AR and VR in the classroom acts like a digital tool for the students and also the teachers to achieve educational goals as it enhances the understanding, critical thinking, visualization levels, and problem-solving skills. They also boost ups the imagination power in the students. To get accessed to AR and VR the present technology that is available (4G) is not meeting the requirements of it, integrating 5G with VR and AR would lead to effective implementation. Therefore, this paper discusses the research that has been conducted on AR and VR and the need to implement AR and VR with the integration of 5G in the classrooms.
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Kumar et al. (2022) studied this question.
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