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This paper deals with interactive storytelling for games. The principle used in narration is based on Campbell's heroes journey. The paper begins by introducing Campbell analysis and then presents how this model has been transformed in a pattern for interactive storytelling. Then, it shows how this model can be used for educational games. Finally an experimentation is presented showing an implementation of this interactive storytelling in the field of a game using a robot.
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Champagnat et al. (2010) studied this question.
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