Game introduces economic principles through immersive gameplay, enhancing learning for various audiences.
Description Danan-Business is an original economic, strategic, and educational board game designed to introduce players to the fundamental mechanisms of global economics, international trade, resource management, investment strategies, and sustainable development through an interactive and immersive experience. This official presentation portfolio provides a comprehensive overview of the game's concept, universe, mechanics, educational value, innovations, and development potential. The game transforms complex economic principles into accessible and engaging gameplay, allowing players to become economic actors managing commercial exchanges between continents. Through a simulated global market environment, players learn how products circulate, how supply and demand influence prices, how transportation choices affect economic decisions, and how investments can contribute to long-term development. By purchasing, transporting, selling, and investing, participants experience real-world economic concepts through strategic actions and decision-making. Beyond entertainment, Danan-Business is designed as an educational tool that promotes active learning through experimentation. It encourages the development of essential cognitive and practical skills, including economic analysis, financial management, strategic planning, negotiation, anticipation, problem-solving, adaptability, and understanding of international interdependence. The game offers educational applications for families, schools, teachers, educational institutions, training programs, entrepreneurship initiatives, and organizations interested in innovative learning methods. It creates a bridge between play and knowledge by transforming abstract economic concepts into concrete experiences where players observe the consequences of their choices. The project combines several fields of learning and exploration: Economics and international trade; Geography and global exchanges; Logistics and resource management; Entrepreneurship and investment; Sustainable development and social responsibility; Strategic thinking and decision-making. Designed for players aged 10 years and above, Danan-Business offers different levels of experience, from accessible family gameplay to advanced strategic modes suitable for experienced players and educational contexts. This publication presents the identity, objectives, mechanics, educational benefits, innovations, and potential of the project. It aims to introduce the game concept to publishers, manufacturers, investors, educational partners, researchers, and organizations interested in the development of innovative educational board games. Inventor: Doumbia AmaraCountry of Origin: Côte d’Ivoire – Africa Contact: studiojeuxamara@gmail.com
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Amara Doumbia (2026) studied this question.
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