Official presentation highlights the game's strategy, educational value, and innovative mechanics for diverse audiences.
DISAGRE is an original educational and strategic board game concept created by Doumbia Amara. This official presentation portfolio introduces the game's identity, universe, mechanics, innovations, educational value, and development potential. The game combines frog racing, strategy, mathematics, visual perception, and logical reasoning through an original movement system based on different types of jumps. Players must manage their movement possibilities, anticipate obstacles, analyze distances, and make strategic decisions in order to reach the final objective. Unlike traditional racing games, DISAGRE introduces a unique concept based on the relationship between perceived distances and real mathematical values, transforming an abstract scientific idea into an interactive and accessible gaming experience. This portfolio presents the creative vision behind the project, including: the game's concept and identity; its original mechanics; illustrated components; strategic principles; educational benefits; innovation potential; publishing and investment opportunities. Designed for families, schools, educational institutions, game clubs, and strategy enthusiasts, DISAGRE represents a meeting point between entertainment, learning, scientific exploration, and board game innovation. The project aims to contribute to the development of original educational games created in Africa while opening opportunities for collaboration with publishers, manufacturers, distributors, investors, and educational partners. studiojeuxamara@gmail.com
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Amara Doumbia (2026) studied this question.
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