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The implementation of an active learning strategy supported by simulation for learning is considered a fundamental task within the educational task. In this sense, this research has the purpose of determining the impact of virtual simulators on the teaching-learning process. For this purpose, a quantitative approach was given, using a quasi-experimental methodological design, where with a first group (Control) a demonstration class was carried out without the help of virtual simulators. With a second group (Experimental), a demonstration class was held using this type of tools. The results showed that, at the level of the participating high school students, the use of virtual simulators motivates them and facilitates learning. On the contrary, the development of the traditional class demotivated and did not generate interest in the participating students. At the level of conclusions, the use of virtual simulators has a positive impact on learning; it is proven that virtual simulators provide practically useful content in the educational field.
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Palacios-Dueñas et al. (2025) studied this question.
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