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Access to learning in any context, inside and outside the classroom there is a great interaction of the users, breaking with the classic passive learning, allowing a substantial and effective learning in which the student becomes an active participant. The great popularity of mobile devices among young people of all ages means that educational applications have a positive influ-ence on student motivation since they have an im-portant playful component allowing learning through play. ENGLISHTEC pioneering project in the design of a mobile application for the teaching of the English language, ad hoc to Secondary Education in the East-ern Zone of Michoacán. Case study Technical Sec-ondary 49 Samuel Ramos. Initiating the insertion of mobile applications in the classroom, which is a re-source used by students in their daily lives, becoming an educational tool, enhancing their learning, in addi-tion to allowing participation and social inclusion in any context, promoting identity and culture inclusive in our Mexico society.
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ÁNGELES-HERNÁNDEZ et al. (2021) studied this question.
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