Conceptual framework demonstrates structured tabletop role-playing protocols for group therapy, highlighting the deliberate translation of evidence-based psychological mechanisms.
Tabletop role-playing games (TTRPGs), such as Dungeons & Dragons, Pathfinder, and Call of Cthulhu, are increasingly being adapted for clinical use, yet the field remains limited by inconsistent terminology, variable intervention models, and a nascent empirical literature. Collaborative Role-Playing Integrative Therapy (CRIT) distinguishes therapist-led, clinically intentional TTRPG interventions from recreational play. This article conceptualizes CRIT as a flexible group therapy approach in which well-supported psychotherapy mechanisms may be instantiated. The paper focuses on three such CRIT-compatible mechanisms: therapeutic alliance, exposure, and behavioral activation. Each mechanism is translated into CRIT-specific clinical applications. Clinical implications are considered regarding gameplay design, ethics/safety, and multicultural factors.
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Brett M. Merrill (2026) studied this question.
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