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Controlled trial shows modality-specific cognitive and social gains without altering self-concept clarity in emerging adults, indicating single-session interventions cannot shift core identity.
The present study examines whether tabletop role-playing games (TTRPGs) enhance self-concept clarity (SCC) and cognitive flexibility (CF) among emerging adults. This study used a non-randomized pretest–posttest control group design to compare two modalities of TTRPG interventions, using multi-track scenarios and chat-based, with a control group. Outcomes were assessed using measures of self-concept clarity, cognitive flexibility, decision-making collaboration, and identity. Within- and between-group differences were analyzed using appropriate parametric and nonparametric tests, with effect sizes reported. In the multi-track scenario of TTRPG group, CF improved significantly, whereas no other variables changed. The chat-based role-playing game (RGPG) group showed significant gains in decision-making collaboration and social identity only. The control group demonstrated a significant increase in CF. No significant differences were found between groups on any outcome measure. The study found no significant changes in SCC across or within groups, indicating that a single-session intervention was insufficient to influence this deep and reflective construct. The cultural tightness and its effect on the result were also discussed further.
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Sandjaja et al. (2026) studied this question.
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