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Classroom action research improved psychomotor skills in 25 students, suggesting role playing boosts learning outcomes.
This study aims to implement the learning model Role Playing to improve students' psychomotor skills at SMP Budi Murni 3 Medan. Classroom Action Research (CAR) involved 25 students of class VII-1 consisting of 13 males and 12 females in the 2024/2025 academic year. This method includes planning, implementation, observation, and reflection, with data collection through tests, observations and documentation, which are presented using tables and diagrams. Qualitative descriptive analysis was carried out through data comparison, grouping, presentation, and drawing conclusions inductively. Success is reviewed from the effectiveness of the role playing model, psychomotor skills and learning outcomes.The results of the study showed a significant increase after the implementation of the Role Playing learning model. In cycle I, the application of the model reached 53.89% and increased to 83.14% in cycle II. Students' psychomotor skills in cycle I were 42% and increased to 81% in cycle II. Student learning outcomes also increased from 72% in cycle I to 100% in cycle II. It is recommended to be applied in active learning, especially to improve students' psychomotor skills and learning outcomes as a whole
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Lumbangaul et al. (2025) studied this question.
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