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September 16, 2025SOCIAL Jurnal Inovasi Pendidikan IPSOpen Access

Analisis Tingkat Partisipasi Aktif Siswa Dalam Pembelajaran Ips Melalui Model Pembelajaran Teams Games Tournament (Tgt) Berbantuan Media Flash Card

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Authors

LTLintang TawakalAPAgus PurnomoState University of Malang

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Implication

Quantitative descriptive analysis of student engagement using the Teams Games Tournament model, highlighting improved participation and motivation.

Key Points

  • Over 56% of students actively participated in the learning process, indicating effective engagement strategies.
  • The observable indicators included asking questions, discussing, and showing enthusiasm during lessons.
  • Quantitative analysis showed a clear categorization of student participation levels into passive, sufficient, and active.
  • Findings suggest the Teams Games Tournament model with flash cards can enhance learning motivation in students.

Cite This Study

Tawakal et al. (2025) studied this question.

synapsesocial.com/papers/68d4508931b076d99fa58612https://doi.org/10.51878/social.v5i3.6732
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1IMPLEMENTASI METODE PEMBELAJARAN TEAM GAMES TOURNAMENT (TGT) DENGAN MEDIA GURITA PADA PEMBELAJARAN BAHASA INDONESIA MATERI UNSUR INTRINSIK CERITA PENDEK2024
  2. 2the Teams Games Tournament (TGT) Type Cooperative Learning Model to Improve History Learning Outcomes for Class XII IPS2024 · 1 citations
  3. 3PENGARUH PENERAPAN METODE TIME GAMES TOURNAMENT (TGT) TERHADAP PENINGKATAN HASIL BELAJAR PESERTA DIDIK PADA MATERI INFAK DAN SEDEKAH DI KELAS V SD IT ULUL ALBAB JATI AGUNG LAMPUNG SELATAN2024
  4. 4APPLICATION OF THE TEAM GAMES TOURNAMENT (TGT) COOPERATIVE LEARNING MODEL IN IMPROVING CIVICS LEARNING RESULTS2024 · 1 citations
  5. 5Enhancing students' critical thinking skills through a team games tournament model2025