Synapse
⌘+K
Synapse
PulseExploreClubsResearchersJournals
Instagram
HomeClubsExplore
May 24, 2024Advances in Economics Management and Political Sciences

Research on the Development Strategy of Chinese Second-Dimensional Mobile Games - A Case Study Based on Genshin Impact

View Full Paper
Ask AI
Bookmark
Share

Authors

SYShengjie YangUniversity of Nottingham Ningbo China

Discussion

Loading...

Member takes

Implication

Key Points

Key points are not available for this paper at this time.

Cite This Study

Shengjie Yang (2024) studied this question.

synapsesocial.com/papers/68e68981b6db6435876119b3https://doi.org/10.54254/2754-1169/84/20240798
View Full Paper
Ask AI
Bookmark
Share

Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1The Analysis of Chinese Output Games’ Strategy – Genshin Impact as Example2025
  2. 2The Globalization of Chinese Games from Perspective of Cross-Cultural Communication: Taking Genshin as an Example2024 · 5 citations
  3. 3Research on the Asymmetric Development of the Contribution of Mobile Games and Client Games to China's Video Game Industry2024
  4. 4Exploration of China's Game Industry's Overseas Strategy Under The "Belt and Road" Initiative2025
  5. 5The Integration of Two-dimensional Culture and Local Culture: A Case Study of the Global Sensation “Genshin Impact”2024 · 1 citations