This study investigated the impacts of a gamified tutorial program on developing socioemotional skills in 60 basic education students in Peru.A quasi-experimental design was used with experimental and control groups.Quantitative data was collected through a questionnaire and analyzed using non-parametric tests.The results showed the program significantly improved skills like self-awareness, self-regulation, empathy, and collaboration in the experimental group compared to the control.The study provides valuable insights into using gamification strategies for socioemotional learning.It contributes by demonstrating these techniques can engage students and drive skill growth.The findings have theoretical and practical implications for incorporating gamification in education to nurture socioemotional development alongside academic skills.
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Vera et al. (2024) studied this question.
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