Synapse
⌘+K
Synapse
PulseExploreClubsResearchersJournals
Instagram
HomeClubsExplore
February 25, 2022International Journal of Gaming and Computer-Mediated SimulationsOpen Access

Efficacy of Using Retro Games in Multimodal Biofeedback Systems for Mental Relaxation

View Full Paper
Ask AI
Bookmark
Share

Key result

A biofeedback game using original NES games resulted in significantly higher heart rate variability compared to a non-biofeedback game (p < 0.0001), supporting its efficacy for mental relaxation.

Why the study?

This study aimed to test the efficacy, participant motivation, and usability of a multimodal biofeedback system leveraging original Nintendo Entertainment System games for mental relaxation.

Does a biofeedback game using original NES games improve HRV for mental relaxation in participants compared to a non-biofeedback game?

Population

16 participants

Comparison

Deep breathing vs stress-test vs non-biofeedback game vs biofeedback game

Design

Within-group design study

Authors

KCKulbhushan ChandAKArun Khosla

Discussion

Loading...

Member takes

Overview

Biofeedback games may aid relaxation; hypothesis-generating before clinical adoption or outcome trials.

Structured PICO

Does a biofeedback game using original NES games improve HRV for mental relaxation in participants compared to a non-biofeedback game?

P
Population
16 participants
I
Intervention
Biofeedback game using original Nintendo Entertainment System (NES) games
C
Comparator
Non-biofeedback game (control), deep breathing, and stress-test
O
Outcome
Heart rate variability (HRV)surrogate

Main Result

p-value: p=<0.0001

A multimodal biofeedback system using original NES games effectively increases heart rate variability, supporting its use for mental relaxation.

Cite This Study

Chand et al. (2022) studied Mental relaxation (n=16). Biofeedback game using original NES games vs. Non-biofeedback game was evaluated on Heart Rate Variability (HRV) (p=<0.0001). A biofeedback game using original NES games resulted in significantly higher heart rate variability compared to a non-biofeedback game (p < 0.0001), supporting its efficacy for mental relaxation.

synapsesocial.com/papers/6a1c040f1567d2fc4d5f6fc4https://doi.org/10.4018/ijgcms.295874
View Full Paper
Ask AI
Bookmark
Share

Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1BioNES: A plug-and-play MATLAB-based tool to use NES games for multimodal biofeedback2022 · 5 citations
  2. 2Physiological Modalities for Relaxation Skill Transfer in Biofeedback Games2015 · 50 citations
  3. 3Gaming Away Stress: Using Biofeedback Games to Learn Paced Breathing2018 · 39 citations
  4. 4BioPad: Leveraging off-the-Shelf Video Games for Stress Self-Regulation2017 · 30 citations
  5. 5User-Centred Design and Usability Evaluation of a Heart Rate Variability Biofeedback Game2016 · 28 citations