Key result
A biofeedback game using original NES games resulted in significantly higher heart rate variability compared to a non-biofeedback game (p < 0.0001), supporting its efficacy for mental relaxation.
Why the study?
This study aimed to test the efficacy, participant motivation, and usability of a multimodal biofeedback system leveraging original Nintendo Entertainment System games for mental relaxation.
Does a biofeedback game using original NES games improve HRV for mental relaxation in participants compared to a non-biofeedback game?
Population
16 participants
Comparison
Deep breathing vs stress-test vs non-biofeedback game vs biofeedback game
Design
Within-group design study
Authors
Loading...
Biofeedback games may aid relaxation; hypothesis-generating before clinical adoption or outcome trials.
Does a biofeedback game using original NES games improve HRV for mental relaxation in participants compared to a non-biofeedback game?
p-value: p=<0.0001
A multimodal biofeedback system using original NES games effectively increases heart rate variability, supporting its use for mental relaxation.
Chand et al. (2022) studied Mental relaxation (n=16). Biofeedback game using original NES games vs. Non-biofeedback game was evaluated on Heart Rate Variability (HRV) (p=<0.0001). A biofeedback game using original NES games resulted in significantly higher heart rate variability compared to a non-biofeedback game (p < 0.0001), supporting its efficacy for mental relaxation.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: