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July 31, 2026Education and Information TechnologiesOpen Access

The impact of place-based local contexts, presence, and narrative design on headset virtual reality engagement and learning in non-formal education settings

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Authors

ABAlec M. BodzinQFQiong FuRARobson Araujo

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Overview

Path analysis reveals the influence of local context and presence on engagement and learning in non-formal VR settings.

Key Points

  • This study aims to examine how local context, immersion, and VR design impact engagement and learning outcomes in non-formal education.
  • Path analysis was used to assess predictors of engagement and learning outcomes.
  • Multivariate analysis of variance (MANOVA) explored differences by demographic factors.
  • Participants engaged with VR experiences focused on industrial history content.
  • Significant increase in content knowledge from pretest to posttest.
  • No significant differences in outcomes based on gender, race, or residence.
  • Presence and local context significantly influenced engagement and affective learning.

Cite This Study

Bodzin et al. (2026) studied this question.

synapsesocial.com/papers/6a6c4755747664a1aa73c916https://doi.org/10.1007/s10639-026-14110-0
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