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Original game enhances cognitive skills and environmental awareness through interactive learning experiences.
EnChaNoi – Enneni Black Cat is an original strategic and educational board game created by Doumbia Amara, designed to combine strategic thinking, spatial reasoning, decision-making, and discovery of the natural environment through an interactive learning experience. This game presents an innovative approach to board games by replacing randomness with controlled movement and thoughtful decision-making. Players must analyze positions, anticipate consequences, manage strategic resources, and develop long-term plans through a system based on precision, logic, and interaction between two complementary game boards. Beyond entertainment, EnChaNoi – Enneni Black Cat has strong educational potential. It transforms gameplay into an active learning environment where players develop essential cognitive skills such as: strategic thinking and planning; problem-solving and critical analysis; spatial reasoning and mathematical logic; concentration, observation, and memory; anticipation and decision-making abilities; adaptability and strategic flexibility. The game also introduces an educational reflection on the relationship between living beings and their environment. Through the symbolic journey of the Chicken, the Owl, and the Black Cat between Day and Night spaces, players explore concepts related to natural balance, animal behavior, adaptation, and environmental awareness. Designed as a learning-through-play experience, EnChaNoi – Enneni Black Cat can support educational activities in schools, game-based learning programs, logic workshops, family learning environments, and cultural or scientific events. It creates a bridge between playful discovery and intellectual development by allowing learners to experiment, make decisions, observe consequences, and improve their reasoning through direct interaction. The project represents an original contribution to educational game design by combining strategy, abstract reasoning, environmental education, and creative storytelling within a single board game universe. It demonstrates how board games can become powerful tools for developing knowledge, cognitive abilities, and social learning. This portfolio presents the concept, mechanics, educational value, innovations, and development potential of the project. The complete official rules and detailed technical information are available upon request for potential partners, publishers, investors, manufacturers, and educational organizations. Contact: studiojeuxamara@gmail.
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Amara Doumbia (2026) studied this question.
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