The study aimed to test the impact of game-based learning platforms on motivating students towards e-learning in Palestinian universities.More specifically, I aimed to evaluate the effectiveness of these platforms through their main components: game mechanics, game dynamics, aesthetics, ease of use, interactivity, and feedback.In addition to assessing the level of students' motivation by considering factors such as participation, interest, satisfaction, confidence, achievement, and attitude.The study relied on the use of quantitative and qualitative approaches.Quantitative data was collected through a structured questionnaire distributed to students, while qualitative data was obtained from interviews with faculty members.
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