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Shot put instruction in Physical Education requires students to master basic techniques and participate actively in learning activities. This study aimed to examine differences in shot put learning outcomes before and after the implementation of the Target Throwing game among eighth-grade students in class VIII G at SMPN 5 Banjarbaru. The study employed a quasi-experimental method using a One-Group Pretest-Posttest Design. The sample consisted of 29 students selected through purposive sampling. The intervention involved the Target Throwing game, which comprised the Mouse Circle game and Bottle Bowling. Data were collected through a practical test assessing four basic shot put technique components: the initial stance, the glide, the putting action, and the follow-through. The data were analyzed descriptively, followed by the Shapiro–Wilk normality test and the Wilcoxon signed-rank test because the data were not normally distributed. The results showed that the mean score increased from 62.31 on the pretest to 72.07 on the posttest. The Wilcoxon test indicated a statistically significant difference between students’ learning outcomes before and after the implementation of the Target Throwing game (Asymp. Sig. < 0.001). These findings indicate that the implementation of the Target Throwing game was accompanied by an improvement in shot put learning outcomes among the students in class VIII G at SMPN 5 Banjarbaru. However, because the study did not include a control group, the observed improvement cannot be attributed solely to the intervention. ABSTRAK Pembelajaran tolak peluru pada mata pelajaran Pendidikan Jasmani, Olahraga, dan Kesehatan (PJOK) memerlukan penguasaan teknik dasar serta keterlibatan aktif peserta didik. Penelitian ini bertujuan untuk mengetahui perbedaan hasil belajar tolak peluru sebelum dan sesudah penerapan permainan Tolak Sasaran pada siswa kelas VIII G SMPN 5 Banjarbaru. Penelitian ini menggunakan metode quasi-experimental dengan desain One-Group Pretest-Posttest Design. Sampel penelitian terdiri atas 29 siswa kelas VIII G yang dipilih menggunakan teknik purposive sampling. Perlakuan berupa permainan Tolak Sasaran yang terdiri atas permainan Lingkaran Tikus dan Tolak Bowling Botol. Data dikumpulkan melalui tes praktik teknik dasar tolak peluru yang mencakup aspek awalan, sikap meluncur, sikap menolak, dan gerakan setelah menolak. Data dianalisis secara deskriptif, dilanjutkan dengan uji normalitas Shapiro–Wilk dan uji Wilcoxon Signed-Rank karena data tidak berdistribusi normal. Hasil penelitian menunjukkan bahwa rata-rata nilai siswa meningkat dari 62,31 pada pretest menjadi 72,07 pada posttest. Hasil uji Wilcoxon menunjukkan adanya perbedaan yang signifikan antara hasil belajar sebelum dan sesudah penerapan permainan Tolak Sasaran (Asymp. Sig. < 0,001). Temuan ini menunjukkan bahwa penerapan permainan Tolak Sasaran diikuti oleh peningkatan hasil belajar tolak peluru pada siswa kelas VIII G SMPN 5 Banjarbaru. Namun, karena penelitian ini tidak menggunakan kelompok kontrol, peningkatan tersebut belum dapat diinterpretasikan sebagai bukti bahwa permainan Tolak Sasaran merupakan satu-satunya penyebab perubahan hasil belajar.
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Ridhani et al. (2026) studied this question.
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