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This study aims at finding the effect of using Kahoot can be a playful technology media within the study evaluation of Social Studies (IPS) subject in Indonesian elementary schools. A qualitative literature review was conducted with purpose to describe how Kahoot! impacts students’ learning evaluation of social study. Using the methodology developed by Bazen, Barg, and Takeshita (2021), this research analyzes 14 secondary data. These are from peer-reviewed journal articles selected for their relevance to Kahoot! in between 2021 — 2025. Data were collected using systematic keywords. Then it was analyzed thematically to identify patterns regarding the purpose of this study. Findings affirm that Kahoot! has positive impact. It enhances student participation, enjoyment, and also academic outcomes as it has real-time feedback for teachers. Kahoot! encourages interactive learning environments and the app supports the individual and collaborative engagement. However, the challenges come with technical limitations and also lack of deep reflection. The significance of this study is its contribution to the understanding how game-based platforms like Kahoot! can improve learning evaluation in IPS (social studies) at the elementary level as it has practical implications for teachers and curriculum planners.
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Faturrahman et al. (2025) studied this question.
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