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The article provides an analysis of modern research on the use of visual novels in foreign language education. The potential of using visual novels in the implementation of interactive reading and solving a problem-communicative task through its creative comprehension has been revealed. The advantages of visual novels over traditional educational texts in creating a virtual language environment, in reducing the emotional filter in students and in influencing their emotive sphere are described. The data of the study of the integration of the visual novel into the process of teaching Russian as a foreign language to Chinese students (level B1) are presented. The results of the tasks performed by foreign students after completing the visual novel instead of the traditional educational text allow us to assert the effectiveness of this technology not only in foreign, but also in domestic linguodidactics.
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Veronika Kuznetsova (2023) studied this question.
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