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The learning process in vocational schools frequently encounters obstacles in the form of student fatigue and low participation due to limited variation in interactive digital media. This condition directly affects the weakening of students' learning drive and enthusiasm in mastering vocational competencies optimally. This study aims to determine the effect of Kahoot interactive media on students' learning motivation at SMK Negeri 1 Gunungsitoli Utara and to measure the magnitude of the media's contribution. The study employed a quantitative survey approach involving 39 eleventh-grade students selected via a total sampling technique. Data were gathered using a Likert-scale questionnaire, while hypothesis testing utilized Pearson product-moment correlation, simple linear regression analysis, coefficient of determination, and t-test. The results revealed a strong positive relationship between Kahoot interactive media and students' learning motivation, indicated by a correlation coefficient of 0.635. The resulting linear regression equation was Y=18.182+0.798X, accompanied by a t_"statistic" value of 4.999 with a significance level of 0.000<0.05. The coefficient of determination (R^2) value of 0.403 indicated that Kahoot contributed 40.3% to the variance in students' learning motivation, while the remainder was influenced by external variables. Consequently, the application of Kahoot interactive media is proven to exert a positive and significant effect on enhancing student learning motivation at SMK Negeri 1 Gunungsitoli Utara. ABSTRAK Proses pembelajaran di sekolah kejuruan kerap menghadapi kendala berupa kejenuhan dan rendahnya keaktifan siswa akibat minimnya variasi penggunaan media digital yang interaktif. Kondisi tersebut berdampak langsung terhadap melemahnya dorongan dan antusiasme belajar siswa dalam menguasai kompetensi kejuruan secara optimal. Penelitian ini bertujuan untuk mengetahui pengaruh media interaktif Kahoot terhadap motivasi belajar siswa di SMK Negeri 1 Gunungsitoli Utara serta mengukur besaran kontribusi yang diberikan media tersebut. Penelitian menggunakan pendekatan kuantitatif dengan metode survei terhadap 39 siswa kelas XI yang diambil secara menyeluruh melalui teknik total sampling. Pengumpulan data dilakukan dengan menyebarkan kuesioner skala Likert, sedangkan pengujian hipotesis memanfaatkan korelasi Pearson product moment, analisis regresi linear sederhana, koefisien determinasi, dan uji t. Hasil penelitian menunjukkan adanya hubungan positif yang tergolong kuat antara media interaktif Kahoot dan motivasi belajar siswa dengan koefisien korelasi sebesar 0,635. Persamaan regresi linear yang terbentuk adalah Y=18,182+0,798X, disertai perolehan nilai t_"hitung" sebesar 4,999 dengan signifikansi 0,000<0,05. Nilai koefisien determinasi (R^2) sebesar 0,403 mengindikasikan bahwa media interaktif Kahoot berkontribusi sebesar 40,3% terhadap variasi motivasi belajar siswa, sedangkan sisanya dipengaruhi faktor di luar model. Dengan demikian, penerapan media Kahoot terbukti memberikan pengaruh positif dan signifikan dalam meningkatkan motivasi belajar siswa di SMK Negeri 1 Gunungsitoli Utara.
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Zendrato et al. (2026) studied this question.
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