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The state of Civics education (PPKn) at the junior high school (SMP) level reveals several persistent challenges. Various studies indicate that instruction in this subject remains dominated by conventional, teacher-centered methods, such as lectures and written assignments. This study aims to develop a Game-Based Learning approach grounded in Self-Determination Theory—utilizing a tool called "Tarik Keberuntungan" (Draw for Luck)—to foster critical thinking skills among seventh-grade students at SMP Sunan Giri. The study employs a Research and Development (R&D) methodology, utilizing the ADDIE model, which consists of five core stages: Analysis, Design, Development, Implementation, and Evaluation. Based on the results of the research and development process, it can be concluded that the "Tarik Keberuntungan" Game-Based Learning tool, based on Self-Determination Theory, has been successfully developed as a resource for seventh-grade Civics education at SMP Sunan Giri. It meets the criteria for feasibility, practicality, and effectiveness in supporting students' critical thinking skills.
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Abdurrahman et al. (2026) studied this question.
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