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Digital game-based learning is the approach to integrate digital games to support learning both inside and outside the classroom. It is promising the way of learning beyond traditional learning where digital learning context is available. The learning game hence requires some qualities that meet both learning outcomes and learner engagement. Thus, the design patterna game template for creating the learner game is proposed. Creating such design patterns on the software engineering perspective is presented and their assessment is discussed from the educational perspective. With the proposed design patterns, the design phase ensures that the game design meets the mentioned desires above. Also, it is foreseeable that the design patterns can be reused for developing the learning game for other languages.
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Gridaphat Sriharee (2020) studied this question.
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