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October 27, 2025Jurnal Pendidikan Sains Geologi dan Geofisika (GeoScienceEd Journal)

Peningkatakan Motivasi Belajar Peserta Didik Kelas III melalui Metode Role Play Di SDN Model Mataram Tahun 2024

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Authors

IAIsmi AnggrainiKNKhairun NisaDSDwi Supriatin

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Overview

Classroom action research increased learning motivation from 76.81% to 86.61% in third graders, indicating Role Play's effectiveness.

Key Points

  • Student learning motivation improved by 9.8% after implementing the Role Play method in two cycles.
  • Data analysis used quantitative techniques based on questionnaire results from students.
  • Classroom Action Research was conducted in cycles including planning, action, observation, and reflection stages.
  • Findings highlight Role Play's potential to enhance engagement and learning motivation in students.

Cite This Study

Anggraini et al. (2025) studied this question.

synapsesocial.com/papers/68ff87f1c8c50a61f2bdd492https://doi.org/10.29303/goescienceed.v6i3.897
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